
The Haunt of Hightower doesn’t deal damage directly, but it will get very big very quickly and it can rescue us from death with its lifelink.

Bloodchief Ascension takes a little work to get going, but once it comes on it will dominate the game by draining opponents for tons of life. RedundanciesĪ deck can’t depend completely on its commander to be effective, so we need to play other effects that can close out a game in the same shell. This can lead to a chain reaction where each opponent mills one card and one of them mills a creature, so Konrad hits each opponent for one more damage, causing them each to mill one card, and so on. Mindcrank, on the other hand, triggers every time an opponent loses life (like when Konrad damages them, for instance). That can lead to a huge number of extra Konrad triggers when we clear the battlefield. If everyone has a few creatures, we could have Konrad deal four damage to each opponent for each creature we sacrifice! That’s especially harsh, since we’re also killing off our opponents’ creatures.Įxtractor Demon triggers whenever a creature leaves battlefield, and it mills anyone we want for two cards per creature. If we have a Grave Pact, Dictate of Erebos, or Butcher of Malakir, each creature we sacrifice forces our opponents to sacrifice creatures as well. Undercity Informer costs mana to activate, but he has the potential to dump a ton of cards into our graveyard (or someone else’s, although I think targeting ourselves is generally best). Altar of Dementia even has the chance to trigger him again! Cards like Ashnod’s Altar, Altar of Dementia, Viscera Seer, and Carrion Feeder are extremely useful to us because they allow us to trigger Konrad at instant speed without paying any mana to do so.
#DREDGE EDH FULL#
Anyhow, with all these creatures on the battlefield waiting to die, it only makes sense that we play a full suite of sacrifice outlets to make sure we can get them into the graveyard when we need to. That’s short for sacrifice, I’m not trying to imply anything untoward. We should also play cards like Myr Battlesphere, Grave Titan, and Chittering Witch for their ability to create lots of bodies with just one card. Not only will its recurring sacrifice trigger not be an issue – it’s actually quite useful! With other cards that reanimate creatures, like Dread Return or Cauldron’s Gift, we may want to sacrifice the Overlord during our upkeep just to reanimate it again for a fresh set of Harpies. With any luck, our graveyard will be stocked with cards like Abhorrent Overlord, who creates a ton of creatures in a mono-black deck. Now, we don’t want to waste our time casting Blood for Bones to reanimate a Gutterbones. Something like Blood for Bones, which triggers Konrad three times on its own!
#DREDGE EDH PLUS#
Now what do we do? Well, if those creatures were cards like Bloodghast, Bloodsoaked Champion, Reassembling Skeleton, or Gutterbones, we just bring them back! Every creature we reanimate triggers Syr Konrad, plus we get a creature to use as fuel for something else. So we’ve loaded up our graveyard (and our opponents’ graveyards) with creatures. The zombies provide fuel for Konrad as well, as soon as they quit messing around in undeath and die again.

We can mill our opponents using all the mana we have, and for every creature we mill we’ll trigger Konrad and create a tapped 2/2 Zombie. Even if only one player mills a creature, all our opponents get hit.ĭread Summons costs one more mana, and nobody else can help us pay for it, but has a pretty huge upside.

In an average Commander game that’s sixteen potential triggers for Konrad! Remember that no matter whose graveyard the creature goes to, Konrad always deals damage to each opponent. Shared Trauma achieves this goal incredibly well even if no one else pays mana, assuming we had enough mana to cast Konrad we can mill each player for four cards. That makes it especially beneficial for us to mill everyone at once, since the more players there are, the more chances there are for Konrad to trigger.

So far we’ve only been focused on our own graveyard, but Syr Konrad triggers whenever a creature goes to any player’s graveyard.
